I’m not a very big fan of the Metroidvania genre. However, every now and then, a game in the genre surprises me. Timespinner is one of those games. The beautiful pixel art is what caught my eye, but the addictive exploration-based gameplay is what kept me coming back for more.
(Disclaimer: the game was provided by the developer for review purposes)
Timespinner is much more story-heavy than I was expecting, quickly thrusting the main protagonist, Lunais, into a traumatizing event that would be the backbone of the main storyline. The writing is well done and I easily connected with Lunais, as she’s just as new to everything as you are. As I mentioned before, Timespinner uses a beautiful pixel art style, and it constantly had me impressed. With a variety of environments and enemies-types, it’s a dark and sad world that really envelops you. Which aligns perfectly with the game’s story of heartbreak, revenge, and triumph.
Timespinner’s combat is simple but effective. Lunais can utilize a variety of different orbs and special attacks. You can mix and match your attacks any time you want. From throwing a Kamehameha-like energy blast to smashing foes with a giant sword, no matter what you choose, you’ll probably feel like a badass. Combining different Orbs and attacks is fun to tinker with, and you can have three preset classes, making it easy to swap weapons during combat.
There’s also a cast of characters and side-quests to take part it. This can lead to gaining special items or witnessing smaller story threads. I naturally completed quests just by exploring the map. Speaking of exploring, exploration is one of Timespinner’s biggest strengths. Entering unknown areas unsure of what was ahead was always a blast.
Any time I died in Timespinner, I always felt compelled to try again. Pending you find a save spot often, the difficulty isn’t very hard, which I appreciated, as I often find myself in over my head when jumping into Metroidvania games. In Timespinner, learning the rhythm of enemies and bosses can be challenging, but once you wrap your head around things, it’s really satisfying combat.
Then there’s the actual time bending mechanic. This lets you freeze your surroundings for a limited time. Not only is this useful during fights, but you can actually use enemies as platforms when time is stopped. If there’s a ledge that’s out of reach, you can use a nearby enemy to gain access to it by freezing it. Then, once you unlock double jump and sprinting, there’s a lot more at your disposal for traversal and combat. All of that combined together gives you plenty of variety to fit your preferred play-style.
Timespinner is $20.00 and Cross-Buy with PS4 and PS Vita. Unfortunately, there is no cross-save functionality and they share a trophy list.
Timespinner kept me wide awake in the late hours of the night. I simply couldn’t put it down until I defeated the final boss. Luckily, there are tons of collectibles that give me a reason to jump back in, along with a new game plus mode. If you’re a fan of Metroidvania games, Timespinner is a must play.
Have you played Timespinner yet? What do you think? Be sure to leave all of your thoughts in the comments section below, or join the discussion over on our facebook page!
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Brett Medlock is Nintendo Enthusiast’s Editor-in-chief. He’s obsessed with action-adventure games, platinum trophies, and K-pop. To hear more about how lame he is, follow him on Twitter @brettnll