Sony has finally unveiled more details about the next generation PlayStation, with lead system architect Mark Cerny speaking in an interview with Wired.
While it’s never referred to as the PS5, the next-gen PlayStation will be backwards compatible with the PS4 due to it being partially based on the current-gen’s architecture.
It will still have a disc drive, and presumably, have games that are cross-generation between the two consoles.
A new specialized SSD will beef up loading times on the PS5 considerably, with fast travel on Marvel’s Spider-Man taking less than a second on a dev kit compared to 15 seconds on a Pro. Rendering will be much quicker, with the hardware keeping up with whatever the requirements.
Speaking about the SSD, Cerny mentioned “the raw read speed is important, but so are the details of the I/O [input-output] mechanisms and the software stack that we put on top of them. I got a PlayStation 4 Pro and then I put in an SSD that cost as much as the PlayStation 4 Pro—it might be one-third faster.”
The AMD chip powering the PS5 will have a CPU based on the third-generation Ryzen, with eight cores of the seven-nanometer Zen 2 microchip. It will support up to 8K resolution.
Graphics will also take a leap, driven by a custom Radeon Navi, with support for ray tracing.
If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players’ footsteps, ray tracing is useful for that. It’s all the same thing as taking a ray through the environment.
3D audio will also come out of the box, and will be key to player immersion for the next generation., according to Cerny. Both the current PS VR and any new iteration will be supported, so virtual reality still maintains importance for Sony.
Cerny did not share any details about services or the overall vision for PlayStation’s next-generation offerings, and with the company skipping E3 2019, we will have to wait even longer for more details on the PS5.