For all of the fellow Vita lovers, the second I got into my demo room for Bloodstained: Ritual of the Night the first question I had was “is it still coming to PlayStation Vita?”. The developer re-confirmed that it is in fact still making its way to our favorite handheld, and I’m hoping that never changes.

Just a few weeks ago we received Bloodstained: Curse of the Moon on PS4 and PS Vita and it was received well by most outlets. In case you missed it, we think it’s one of the best games of the year thus far. So, Bloodstained: Ritual of the Night already has a lot to live up to. If you didn’t know, the game is led by former Castlevania series producer Koji Igarashi, and is considered a spiritual successor to the series. Based on what I played, it’s hitting all the right notes.. for the most part.

A Bland World…

My one major gripe with Bloodstained: Ritual of the Night is the art style. It’s just not very appealing. In a world where we’re getting fantastic looking 2D games like Ori and the Blind Forest and even Rayman Legends, Bloodstained: Ritual of the Night just doesn’t hit the same bar visually in comparison to most recent 2D and 2.5D games in recent years. Honestly, I prefer the retro look of Bloodstained: Curse of the Moon, and would have loved if Ritual of the Night featured the same art style. But I digress.

“Bloodstained is an exploration-focused, side-scrolling platformer featuring RPG and crafting elements. Koji Igarashi, the namesake of “Igavania”-style games, is leading the project, with Michiru Yamane composing the music and DICO leading the development. The game will be developed for Steam (PC/Mac/Linux), XBOX One, PlayStation 4, Nintendo Switch, and PS Vita. You are Miriam, an orphan scarred by an alchemist’s curse which slowly crystallizes your skin. In order to save yourself, and indeed, all of humanity, you must battle your way through a demon-filled castle summoned by Gebel, your old friend whose body has become more crystal than flesh.”

At the end of the day, gameplay is king, and Ritual of the Night does gameplay splendidly. Explore and collect new weapons, get in heated fights, and take down some seriously tough bosses. I loved trying out all the different weapons I discovered throughout the build I played, all of which had their pros and cons. At the end of my demo, things really started to open up, so I’m excited to see what else the game has to offer. If you love metroidvania games, there’s no reason why you shouldn’t be keeping an eye on Bloodstained: Ritual of the Night.

Bloodstained: Ritual of the Night is set to launch sometime this year with no date confirmed. Ritual of the Night was funded on Kickstarter with a campaign originally set for US$500,000. It successfully raised more than $5.5 million from backers, making it the most funded video game crowdfunding campaign on the platform until it was surpassed by Shenmue III shortly after.

Are you looking forward to Bloodstained: Ritual of the Night? Were you able to play Bloodstained: Curse of the Moon yet? Leave all your thoughts in the comments section below!

Brett Medlock
Brett Medlock is Nintendo Enthusiast's Editor-in-chief. He’s obsessed with action-adventure games, platinum trophies, and K-pop. To hear more about how lame he is, follow him on Twitter @brettnll

    5 Comments

    1. Granted – it has never been any other way with Castlevania.

    2. Can’t wait to pick this up for my Switch

      1. On your Nintendo corporate slave device the switch 🙂

    3. The artstyle is approriate for a castlevania game, art like Ori would be out of place completely in this game. Not only that, but the stretch goals include an 8-Bit mode for Bloodstained (based on the B from the stretch goal, it would match Curse of the Moon’s look,) so what are you bitching about?

      1. You are such a nice as– guy. The reviewers exist to bitch plus he clearly talks about the quality of the art not the artstyle itself.

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