Activision and Infinity Ward recently unveiled their complete Call of Duty: Modern Warfare multiplayer experience. After just showing the new 2v2 mode, Gunfight, last month, a full multiplayer unveil was slated for the beginning of this month. Alongside a new trailer, we now know additional details about cross-platform functionalities and overall gameplay upgrades from previous entries in the franchise.
Cross-platform and keyboard and mouse support
Cross-platform was announced since Call of Duty: Modern Warfare and its multiplayer were announced. This experience will be possible between PS4, PC and Xbox One. One of the constant questions since the feature was introduced is how balancing was going to work since PC players will have an obvious advantage against console players. It is now confirmed by Joe Cecot, Design Director of Call of Duty: Modern Warfare, that the game will segment players by the peripherals they are using. That means that you’re not going to play against another player using keyboard and mouse unless you are using one yourself. There’s also going to be keyboard and mouse support for PS4.
This was also confirmed before. Still, Cecot added that even though it is early to talk about post-launch content, the studio has planned a “very full post-launch schedule” for Call of Duty: Modern Warfare multiplayer. He also stated that regular content distribution can be expected. He expressed that they want to keep players as busy and invested in the game for as long as possible with free downloadable maps and content.
Unified progression for unlockable gear and Operators
Unified progression has been mentioned a lot, but we knew very little of what this meant in terms of gameplay. The gear you unlock in the multiplayer mode will also be available on the co-op Spec Ops experience, the same applies the other way around. As well, during your single-player experience, you will unlock some gear for multiplayer. So, in theory, most weapons and their mods should feel consistent across all three available modes in the game. In Call of Duty: Modern Warfare you will be able to select an operator to represent you in battle, although, the variety of Operators will only offer an aesthetic distinction and no real gameplay effect.
Maps and their distinctions
There will be three types of maps this time around, to match the multiplayer mode you’re playing. Flash Maps are intended for 2v2 skirmishes in Gunfight mode. Tactical Maps are more intended for the usual 6v6 and 10v10 player matches. Battle Maps are designed with a large scale in mind, which will support over 100 players. This new maps alongside the new gear will allow a wider array of play styles. No matter what your playstyle is, the intent of the new map designs is to provide each player as many tactical options as possible. Infinity Ward stated they took some inspiration from classic Deathmatch games when they developed Call of Duty: Modern Warfare multiplayer maps. This resulted in added towers and elevated areas scattered throughout the maps.
Some added realism for the Call of Duty: Modern Warfare Multiplayer
It was confirmed that a new optional setting that strips most of the HUD elements will be included. The idea is to eliminate the hitmarker and kill notifications to keep the experience as intense and real as possible. In addition, the tactical sprint will now cause a delay if you try to aim your sight while sprinting. As well, the sprinting meter isn’t unlimited, although, it can be upgraded through perks. Continuing with the efforts of realism, excessively modding your weapon will add weight. This will result in a slower sight aim and sometimes even slower movement speed.
The open beta of Call of Duty: Modern Warfare multiplayer starts on September 14, 2019, for PS4. The will be released on October 25, 2019.