While it may not be as big as it once was, Epic Games’ Fortnite is still a massively popular game. Most recently, they had a promotion with DC Comics to crossover the game with comic book character Batman.

However, while this means the company has nothing to fear with Gotham’s Dark Knight, news hit around the same time that the company could be facing legal trouble. This legal trouble curiously ties directly into how the game was designed, and how the exploitation of a player’s time and impulse control was considered.

Fortnite's Batman crosssover event is one of many promotions the game has had

Calex Légal is a Montreal-based legal firm who’s considering that Fortnite’s developer Epic Games “knowingly put on the market a very, very addictive game which was also geared toward youth.”

Going on to provide evidence towards this claim, Alessandra Chartrand who is an attorney with firm, stated that “Epic Games, when they created Fortnite, for years and years, hired psychologists — they really dug into the human brain and they really made the effort to make it as addictive as possible,” she said.” You can read more details about the case here.

Whether or not this case is going anywhere remains to be seen, but the firm believes that after looking at the evidence they have a strong case. This isn’t the first time they’ve tackled companies who profit off of addiction, as they spearheaded a case in the against Tobacco companies.

We’ll let you know as soon as any developments occur, Epic Games has yet to currently address the case. Yet they do have a disclaimer in their terms of service saying that players agree to not participate in any class-action suit by simply playing the game.

Do you think that Epic Games should be under scrutiny for creating Fortnite as intentionally addicting, or is this just a required evil when creating profitable free-to-play games? Let us know in the comments below.

[Source]

Daniel Thompson
Hey folks! I'm Daniel (Danny) Thompson and I've been writing in the games industry for quite a few years. I have a deep love for the industry that's rooted in the people behind the games that you enjoy.

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