We now have answers to several questions we had about the newest project from Sucker Punch Studios, Ghost of Tsushima, after its gameplay reveal towards the beginning of Sony’s press conference.
It is certainly a far cry from Infamous – instead of heroic, over-the-top gameplay, Ghost of Tsushima looks to be a more grounded title that focuses on intense melee combat and nature-oriented aesthetics. Early on in the lengthy gameplay trailer, we see the main character, Jin, ride his horse up to a beautiful clearing overrun with gorgeous white flowers. Words flash across the scene telling us that this event takes place on the ninth day of a Mongol invasion.
We do not have to wait long to see the extent of this invasion – Jin and his horse ride through a forest and quickly come upon a few Mongol soldiers. Combat ensues, and it looks incredibly well-varied for a melee-oriented game. After this, we witness the rest of Jin’s mission – we meet a female partner of his, equally adept at combat, and watch the duo clear Mongols out of a nearby monastery. Jin climbs up the building to set himself up for an ambush, showing that some Uncharted-style climbing may be in store for us in this adventure. The gameplay demo ends with a climactic battle amidst gorgeous scenery – leaves fluttering across the scene look absolutely stunning.
This demonstration gave us a very clear idea of what Ghost of Tsushima will look and play like. Instead of the electric urban playground seen in Infamous, we have a rural and naturally aesthetic backdrop for Ghost of Tsushima, and combat seems limited almost entirely to melee variants. Despite the change in tone, this was an impressive reveal that will certainly land the game on many peoples’ radars.