2K Games have announced today that a new BioShock game is in the works, and is being developed by a newly formed internal studio Cloud Chamber. With locations in both Novato, California, and Montreal, Quebec, Cloud Chamber is headed up by Kelley Gilmore, who has been with Firaxis Games at 2K for almost two decades, working on both Sid Meier’s Civilization and the XCOM series.
The new BioShock game will be in development “for the next several years,” and no target release date nor platforms have been specified.
This will be the next game in the storied franchise that came to an end with BioShock Infinite back in 2013, with then developers Irrational Games closing down after and co-founder Ken Levine moving on to create a new studio, Ghost Story.
In her comments to IGN, the development is at “the earlier end of our process” and there is no confirmation if the new entry would be a direct sequel or a reboot, but rather “the next iteration in the BioShock franchise.” She followed up by saying that the developers “hope that fans love our future plans for this environment. That said, it’ll be a bit of a wait for more details, as the game will be in development for several years.”
Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking. We are a deeply experienced group of game makers, including many responsible for BioShock’s principal creation, advancement and longstanding notoriety, and honored to be part of the 2K family as stewards of this iconic franchise.
2K President David Ismailer also put out a statement, praising the franchise for being “one of the most beloved, critically praised and highest-rated franchises of the last console generation,” and that they cannot “wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”