Andrew and I chat about games as a service and how any of these games could potentially get shut down at any moment. As we have seen with games like Paragon, Gigantic, and Marvel Heroes Unlimited. How do you feel about games as a service? Are you scared your favorite game might get shut down? Let us know in the comments!

More on this topic:

Sorry, Your Favorite Game is Dead – Why I Feel Bad for Young Gamers Today

I feel sorry for young gamers today. With the rise of ‘games as a service’ titles and always-online video games, we are setting the youth up for disappointment. I’m a 25-year-old gamer, and if I wanted to play the games I grew up with like The Legend of Zelda: Ocarina of Time or Super Mario Bros. 3, I have so many ways to do that at my disposal. Whether it’s jumping into the newly-updated N64 Zelda titles on 3DS, or even digging out my old NES from the attic and jumping into classic Mario Bros. games. Lucky for me, games of the 90s didn’t rely heavily on having a massive player-base, micro-transaction funding, or servers to keep the game online. Not that there’s anything wrong with all three of those things, but like I said, some games simply cannot exist without them.

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Brett Medlock
Brett Medlock is Nintendo Enthusiast's Editor-in-chief. He’s obsessed with action-adventure games, platinum trophies, and K-pop. To hear more about how lame he is, follow him on Twitter @brettnll

    1 Comment

    1. The issue I see is the media and people like in this video are focusing on a very specific negative thread of the whole GaaS thing and not putting everything in proper focus.

      These people are over looking the fact that as a GaaS usually means more content support and a more potent game overall. In the GaaS model the longevity of a game is based on its consumers. They aren’t just going to shutdown a popular game. They also don’t mention that GaaS could end up being cheaper to get in to.

      They are focusing on 15 years down the line and their kids cant play some old game. By that time their kids and them will have moved on to new games….literally new games.

      I also like the GaaS model for single player games as well because then instead of needing 3+ million units to sell to warrant a sequel the subscription costs can fund the games episodically. We could be playing a game like Uncharted or Quantum Break like a series we binge watch on Netflix.

      It also helps keep MP game around longer because it can fill up the servers with players. Evolve would have loved this, Lawbreakers would love this, Paragon would have loved this.

      I think the model that the GaaS is delivered in also plays a big part. The F2P model makes games seem cheap and need more advertising and coaxing to get players in and involved. With something like gamepass the focus turns to just making the service enticing instead of individual games.

      And the big thing is their is no guarantee the servers will one day be shutdown and you cant access a game, or that they wont make a way to access the games a different way. I work in media and Graphic design and almost all the programs we use are digital now….. they have been for a very long time. This fear of not having a physical copy is something people that haven’t had to embrace what the world has become cling to and for some its just videogames.

      I say its time we take the pacifier out the babies mouth and let them cry kick and scream and wean themselves off the binky so they don’t grow up with buck teeth.

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