Rocket League Blueprints

Psyonix recently released its Blueprints update for Rocket League, and fans are not happy about the pricing structure this update introduced. Some time ago, the developer announced that they were going to remove loot boxes from the game altogether. As a response to the removal of loot boxes, Blueprints were introduced in the mix. Specifically, the update went live last night. Although the idea seemed fine, now there are waves of angry fans that are simply not happy with the pricing for these Blueprints.

Rocket Leagues’ new Blueprints System

The idea looked great on paper. Removing loot crates for a more amicable system sounded great. Sadly, the pricing is something many fans were not expecting. In the past, the game’s crate system allowed players to take a look inside each crate. Furthermore, if they liked an item inside the crate, they could use a key to unlock it and they received a random item contained in the loot crate. Now, Rocket League’s Blueprints depict a single item, and they can be purchased by using credits. As well, a new item shop has been added to the game. This store allows players to buy timed cosmetics.

To give an overall idea, to get the new Infinitum wheels, 1400 credits are required. Moreover, 500 credits equal to $4.99, 1100 cost $9.99, 3000 go for $24.99, and 6500 price at $49.99. This means that if you want to get the Infinitum wheels, you would have to spend roughly $17.00. Plus, there are even more expensive items available.

In addition, if players had any leftover keys, these were converted to 100 to 130 credits. When keys were a thing in the game they were priced at $4.99 for 5 keys. In theory, this seems like a fair conversion. Though, when players used one key in the past, they were guaranteed an item. Now, some items are way more expensive than even 10 keys. This all comes at pretty bad timing since Rocket League has just introduced its Rocket Pass 5 along with Blueprints. Rocket League is available now on PS4 at the PlayStation Store.

[Source|Via]

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