Although Respawn Entertainment and EA’s latest Star Wars game, Star Wars Jedi: Fallen Order, was already in the works before From Software’s Sekiro: Shadows Die Twice was even launched, the studio has once again stated that the games are “very similar” in combat.

The confirmation comes via Star Wars Jedi: Fallen Order‘s Combat Designer, Jason de Heras, in an interview with Edge magazine,

I thought it was pretty badass, and a little comforting to know that you could make this type of game without a stamina bar. They let you attack, they let you roll, they do all this for free–and then the AI will tell you if you’re doing the correct thing.


It just confirmed to us that you don’t have to limit everything the player does; let them have a little more agency, and then let the AI give them a slap on the wrist or a punch in the face. It was a positive thing for us to know there was a game that was similar to ours. Very similar.

It would make total sense, as Respawn did look towards From Software for inspiration, albeit their older titles. “I’ve been a huge From Software fan since King’s Field,” Game Director Stig Asmussen said. “I mean, King’s Field II is one of my favorite games ever. But it’s not about you liking a game, and trying to make that game yourself. It’s more, ‘What can we learn about what’s fun about it?'”

We already know that Bloodborne, as well as Metroid, are some of the titles the developers were looking at when it came to ideas, so if you are fans of the two, Star Wars Jedi: Fallen Order will have those elements going for you.

Expect stellar combat and plenty of secrets to find as Star Wars Jedi: Fallen Order releases this November 15.

Jake Su
Trophy hunter and dedicated completionist, love to talk all things games!


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