After a runup of teases and gameplay reveal at EA Play 2019, many Star Wars fans are still wondering about how Respawn Entertainment’s Star Wars Jedi: Fallen Order will play outside of the sections shown. More details have now been revealed by Lead Level Designer, Jeff Magers.

In an interview with GameInformer, Magers pointed towards the Metroid series as a strong influence on how the team at Respawn is handling the exploration portions of the game.

Metroid absolutely served as an inspiration for us. What the Metroid-style level design does for us is somewhat [of] a way to give the player guided exploration. A ton of freedom within the world, but at the same time we can deliver really handcrafted moments and really focus on the moment-to-moment.

Magers listed out more examples of what constitutes a Metroidvania – hidden secrets, backtracking, using new abilities/weapons to access new areas. And those aspects come into play for Star Wars Jedi: Fallen Order in terms of Force powers as ” lock-and-key mechanisms.” Players can expect to find plenty of secrets hidden behind such Force-gated areas.

Being able to find hidden pathways and other secrets will mean that players get a degree of freedom, and in that sense, Star Wars Jedi: Fallen Order is not really linear.

“We have linear sections of the game,” Magers added. “And each, I’d say 30-minute to one hour section that we call a level… will be somewhat linear, although there [are] different branching options, different choices to make, different secrets to find [and] areas to explore. But when it really opens up is kind of at a macro level. You will be retraversing through these levels that earlier was kind of more of a linear experience… with your new tools and your upgraded hero. It really aligns with kind of the goal of the game, which is to become a Jedi.”

If things go well, Star Wars Jedi: Fallen Order may just spawn a new wave of Jedivania games, with combat inspired by the likes of Bloodborne thrown into the mix.

Star Wars Jedi: Fallen Order releases on the PS4 and other platforms on November 15.

Jake Su
Trophy hunter and dedicated completionist, love to talk all things games!


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