You decide if NPCs live or die in Death Stranding - Hideo Kojima

As Hideo Kojima continues his world tour of sorts promoting the upcoming PlayStation exclusive Death Stranding, he also took the time to visit the Garage Museum of Art in Moscow. During his visit, Kojima spoke more about the game and how it will be important for players to keep in touch with the other characters in Death Stranding.

You decide if NPCs live or die in Death Stranding - Sam Bridges

According to a Reddit translation, Kojima talked about an example of how this would work.

We have a character who lives deep underground. He is sick and needs medicine, and Sam can deliver it, since this happens at the beginning of the story, this is a must. After completing this quest, the player himself chooses the following actions: you can constantly go to the old man and carry medicine; can deliver other items; you can listen to his stories from the past.

But the player is constantly moving forward and moving away from the character. And I’m sure that there are gamers who forget about this old man. And then they will remember and return to it. Since they have not carried medicine to him all this time, he will die by this moment. Through such actions, a connection arises with the character.

We really hope that the significance of the connection between people – how it is formed, how it develops – will be revealed, and it will be interesting for you to play it.

Death Stranding is all about connecting people in a broken world, and how to keep those connections alive, if you so choose. Launching this November 8, we will hopefully understand more of the game then.

Jake Su
Trophy hunter and dedicated completionist, love to talk all things games!


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