I’m very excited to get my hands on Days Gone sometime in the (hopefully near) future. While I did love the gameplay unveiling of the title last year, the footage Bend Studio showed at E3 2017 gave us a lot more gameplay information about the post-apocalyptic title. I’ve noticed a lot of similarities Days Gone has to other games that I adore, let’s jump in.

The Last of Us

Dark story of heartbreak and survival

I’m not sure how much Bend Studio would want to admit it but I don’t think I’m alone when saying that Days Gone screams “The Last of Us”. a middle-aged male loses a loved one as the world is overrun by infected crazies. But hey, no complaints here, I’ve been yearning for a The Last of Us-type game ever since I beat it in 2013. Days Gone is going to hold me over in the ‘zombie’ department until The Last of Us Part II releases in the distant future.

Post-apocalyptic setting

I’ll let you in on a little secret — I love when games take place in a post-apocalyptic setting (ok, if you know me, it’s not much of a secret). Seriously though, it’s my all-time favorite type of setting. Especially when the towns/areas are thoughtfully crafted with a lot of environmental storytelling. The Last of Us excelled in that department, and from what we’ve seen of Days Gone, it’s seeming like it will be the same way.

Melee

Picking up deadly weapons and using them to kill enemies in Days Gone is also looking very familiar to The Last of Us– which puts a smile on my face. I loved rushing enemies when ammo was low and just whaling on a guy (or guys) with an axe.

A couple other minor similarities to The Last of Us

  • Decon is seen using a rock to make noise distracting an enemy, similar to Joel doing the same thing using bottles and bricks.
  • Decon is seen crafting a molotov cocktail as a weapon (I know, typical)
  • Decon has the ability to sneak up and assassinate enemies from behind (I know, typical)

Tomb Raider

Gunplay

While Days Gone seems like it’s very grounded like The Last of Us, the gunplay actually looks more similar to the latest Tomb Raider entries. Shooting looks much easier, and more arcade-y compared to The Last of Us’ shaky, more ‘realistic’ gun handling. If you have watched the latest gameplay clips, they show Decon picking off distant enemies with a sniper-rifle and machine gun with ease. Keep in mind, this is just my guess, I haven’t actually gone hands-on with the title — all speculation.

Uncharted 4: A Thief’s End

Marking enemies

A feature that I believe was first introduced in The Last of Us’ multiplayer, was the ability to mark enemies. However, Uncharted 4: A Thief’s End was first to implement it into the single-player campaign. In open areas, I thoroughly enjoyed marking each enemy and strategically thinking out a plan of attack. I’m glad I’ll also have the ability to do this in Days Gone.

Horizon Zero Dawn

Scavenging items and plants

One thing that caught my eye in the latest gameplay video of Days Gone was when Decon stopped at a plant and broke it down for parts/minerals of some sort. It looked extremely similar to Horizon Zero Dawn when Aloy would use them to make more arrows. I assume Decon will be using them for the same kind of thing. I loved scavenging the open world for more supplies in Horizon, it’s repetitive, yet calming. Seems like the right type of moments to have in a post-apocalyptic game.

The Legend of Zelda: Breath of the Wild

Weather affects gameplay and travel

In The Legend of Zelda: Breath of the Wild, the type of weather can dramatically mix up the gameplay. Link can freeze in the cold, die of heat in the hot, and not be able to climb when it’s raining. It’s a really awesome way to change up the normal gameplay loop. Days Gone is kinda similar — while the developer hasn’t shed a bunch of information on the topic, they did give us a couple details.

  • When it’s snowing it changes the way your motorcycle handles
  • Freakers (the zombie enemies) are much stronger in cold weather

The Last of Us: Left Behind

Using enemies as weapons

One gameplay feature that was surprisingly absent from The Last of Us main game, is the ability to use the clickers as a weapon against humans. Luckily, The Last of Us’ DLC, Left Behind, dabbled in it a bit. While I do wish Left Behind was longer so I could have pitted clickers against humans more, at least Days Gone features the exact mechanics with its freakers Vs. humans.

Are you as stoked as I am for Days Gone? Any other gameplay mechanics you caught from the latest gameplay videos? Leave all your thoughts in the comments section below or on our social media pages!

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